Games
One of my long-time passions is puzzles and games. Professionally I've worked on video game development with a number of companies, both independently, and developing with teams of programmers, artists, and producers. I have worked on games in Flash, Shockwave, Unity, JAVA, DVD, and Blu-ray. I've done sprite animation; programming and scripting; low polygon modeling, shader development, scene lighting and rigging; and I've helped conceive of complex puzzles and game ideas for clients at all the major Hollywood studios.
"Demo Reel"
Here are some screen captures of games I developed from 2006-2010
"13 Moons Puzzle Game for iOS"
This is a deceptively simple stacking shell puzzle game I co-developed with Jay Sherman of Bitwise Studios.
I produced all in-game graphics, animations, interface
Jay Sherman did the programming and co-developed the puzzles
"Alice in Wonderland Blu-ray game pitch"
2010 Ad Marker, Photoshop, pencil, ink
"Alice in Wonderland Blu-ray game pitch"
2010 Ad Marker, Photoshop, pencil, ink
"Hot Shot Business"
(SWF attract loop shown here)
illustration, animation, game concepts
2003-2007 Flash Game for Disney Online and the Kaufman Foundation
Multi-award winning game: Webby - 2003 - Best Game Site Parents Choice - 2003 - Best Education Web Site Web Marketing Association - 2003 - Best of Show Web Award IMA Awards - 2007 - Interactive Gaming
"Hot Shot Business - Travel Agency"
2008 Illustrator, Flash Animation
"Phineas and Ferb - The Daze of Summer DVD"
For this DVD we created a set of games involving the evil Dr. Doofenschmirtz trying to disrupt a science fair. In these DVD games I mixed animation from the show with my own character animation and backgrounds.
2009
Client: Disney Channel
"Phineas and Ferb - The Daze of Summer DVD"
For this DVD we created a set of games involving the evil Dr. Doofenschmirtz trying to disrupt a science fair. In these DVD games I mixed animation from the show with my own character animation and backgrounds.
2009
Client: Disney Channel
"X-Files DVD-Rom"
For each season of X-Files DVD releases, we created a DVD-Rom game that allowed viewers to investigate the case files of key episodes from the series. In these games a variety of puzzles and challenges mixed with emails and IM conversations with Mulder and Scully, the Lone Gunmen, and other key figures.
Client: Twentieth Century Fox Home Entertainment
"X-Files DVD-Rom"
Several of the games were full 3D immersive games using the Director 3D engine and custom 3D models of FBI agents, aliens, etc.
Client: Twentieth Century Fox Home Entertainment
"X-Files DVD-Rom"
Text interaction throughout the games was written by Hollywood scriptwriters, and we were given unique access to photos and props from the show.
Client: Twentieth Century Fox Home Entertainment
"X-Files DVD-Rom"
Frequently I had to create a large number of unique assets using 3D models I created, custom Photoshop manipulations, and images captured from episodes of the show.
Client: Twentieth Century Fox Home Entertainment